FMP-Evaluation and Reflection

Today, I am now developing my Final major project, where I must take the responsibility to create my very own project on anything that comes in to my mind. I have the idea in my head, but there are quite a few ideas that I at least need to choose one. The project I would like to make has something that has to do with a project I am so devoted to till this day since 2008, I will be a story of a million stories that I have in store, and it all belongs to a studio that will become my future company, “White Rooster Studios“.

My purpose to create this product is to build up and expand on a future company called White Rooster Studios, a with it a project I have been working on for 8 years. It will be an episodic series about a group of toons who constantly defend the Earth and other planets from evil toons that ranges from malevolent dictators and powerful beings from other worlds, and it will be called “Toon Squad” which will contain a maximum 6 seasons. I want my audience to be the ones who are into anything animation related and for genres, those who would be fine with both the light-heart and dark-gritty tones, action, adventure and a huge variety of original fighting sequences. I also like an audience to have a complex point of view in the way they see animation, the reason for this is that I want to challenge the audience or anybody speaking out their different opinions especially on animated TV show, movies and even video games. I am ambitious to have an audience excited for the many surprises I have on store for my franchise, also using animation that have been absent for a couple of years that people want to witness after a long time constantly getting used to digital animation, such as hand-drawn and the rarest one, stop-motion (really for the movies, because animated TV shows do use hand-drawn animation, cutting away the absence).

I have had a lot of ideas throughout may FMP, I wanted to a variety of genres mixed into one, but unfortunately and understandably I had to choose one. The genre I chosen to make my future game is “fighting” and because I picked this genre I wanted to create a deadly brawl that may result in the two tearing each other apart. I decided to put two dangerous rivals that will fight one another in a final fight, but a brutal and violent bout that could get themselves killed in the end. The many influences I took through the research that I myself wished I would have put a bit more time into were 3 video games and a movie, Mortal Kombat X for the violence and gore (with dash of the martial arts that each specific character uses), WWE 2K16 for wrestling moves and finishers because I am fascinated on how a wrestler executes them to a great degrees and Dragon Ball: Raging Blast 2 for the transformations as it is an interesting concept that a character, protagonist or antagonist has the power to transform to a powerful being and make themselves powerful. Lastly, Transformers: Dark of the Moon where not too much to talk about I aside from brutal fights that comes out of each film.

My planning at first was all over them place, seeming that I wanted to have a few variations with the genre of my game but I chose the fighting game genre because I knew quite well of this genre, I took advantage of it. The time I was doing my research, I did keep focus and I managed to keep in schedule of the tasks I needed to do and I did my best to complete it to a genuine result.

Even though I am still to memorize it by heart for scanning any hand-drawn work, and as much as I am slightly skilled in Photoshop but I learned a new skill that is Adobe Illustrator. What I thought went well is that I generated my characters , weapons and the environments from Illustrator to Photoshop and afterwards saving it into a TIFF.

In my research and especially in my Logbook, my teachers have given me advice on what to do in my research is to put detail in the specific parts of my FMP, and all these examples can be summed up by one word”WHY“, especially with my questionnaire on why the students chose that as their answers, and some of the research about my genre and the games I have taken inspiration from, such as why those types of audiences would be interested in my genre.

Firstly and this on is a quick one, I wish I would have put a third character in my “big fight sequence”, but because the two characters are the most ruthless enemies to clash heads together, it is find as it is, dispute the third character would have brought more of a reveals to the story I am trying to tell. Second, I should have researched a book that will not only have to do with only video games, but with games of the fighting genre. Lastly I believed beginning my research earlier would have made it earlier for me to have done everything within the research and FMP itself.

My FMP in general will have to appeal to an audience that are rather a fan or have played fighting games, watched films that will eventually have a fight scene and at some point, if there are some members of the crowd that would not mind a bit of blood and gore as the fighting gets more intense and extremely dire. Again I really wanted to do the research and FMP straight away, I really do, but I kinda delayed, causing some missing pieces of the work that I am not able to do anymore of this level now. Overall, I am proud of the work I managed to do, especially with the FMP in which I really enjoyed to do, the research I did find helpful that I placed in this blog have all worked out fine in the end.